Volume 3, Issue 6 (12-2013)                   JRSM 2013, 3(6): 1-13 | Back to browse issues page

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Abstract:   (7406 Views)
The aim of this experiment was to study the effect of computer game on acquisition and retention of free throw basketball skills (accuracy and pattern) and compare this method with two patterning methods (skilled and learning). 50 high school students age range 15-17 years were selected as a research samples. Subjects after participating in the pretest were divided into 5 equal groups and each group practice separately for 2 weeks and 3 sessions per week (total of 6 sessions) their tasks. Acquisition test hold after the last training session and retention test was performed after 24 hours. Data analyzed using variance with repeated measurement. The significance level for all statistical methods was considered p<0/05 and used SPSS 17 for statistical calculations. The results showed that each group at post-test scores on both the accuracy and pattern of pre-test and the most advanced computer game plus exercise group significantly improved. According to the results, this study can state that the the simulation computer game improves learning of motor skills. This method is more effective than learning a skilled and patterning method.
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Type of Study: Research |
Accepted: 2022/03/31 | Published: 2014/03/15

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